Learn to sculpt a full set of armor with intricate details and realistic fur using ZBrush.
Welcome to Armor Creation in ZBrush!
This is an on-demand course. As such, there are no due-dates. Although downloads are not available, you have lifetime streaming access to all course content, so you are free to watch all of the videos in this workshop at your leisure. Everything you'll need to complete this course comes with ZBrush, so there are no additional downloadable resources. There are no structured critiques for this workshop, but you are free to submit your work in the projects section to share with your peers.
Lecture 1 Blocking Out a Concept Sculpt
Lecture 2 Refining the Helmet Shape
Lecture 3 Creating the Front Details
Lecture 4 Creating the Rear Details
Lecture 5 Sculpting the Wolf Head
Lecture 6 Applying Final Details
Lecture 1 Creating Insert Mesh Brushes
Lecture 2 Applying the Insert Mesh Brush and Adding Fur to Sides
Lecture 3 Adding Fur to the Front and Top
Lecture 4 Sculpting Wear and Tear
Lecture 1 Refining the Top Shoulder Pad
Lecture 2 Refining the Mid Shoulder Pad
Lecture 3 Creating Insert Mesh Brush for Mid Shoulder Pad
Lecture 4 Refing the Lower shoulder Pad And Chest Piece
Lecture 5 Using Insert Mesh Brushes On the Chest Piece
Lecture 6 Adding the Wolf to the Chest Piece
Lecture 1 Refining Body Plates
Lecture 2 Using Insert Mesh Brushes On the Body Plates Part 1
Lecture 3 Using Insert Mesh Brushes On the Body Plates Part 2
Lecture 4 Refing the Sleeves
Lecture 5 Sculpting the Head
Nicolas Garilhe (aka Guedin) currently works as a Character Artist at Gameloft Montréal. He has been a Beta Tester for Pixologic's ZBrush and was given an Award of Excellence while studying 3D Modeling at Campus Ubisoft in Montréal, Québec. Nicolas has also had some of his most impressive artwork, along with a 4-page tutorial, featured in 3D Artist magazine.
Download File Size:4.61 GB