David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
Develop a efficient and effective 3DsMax and Zbrush workflow.
How to create stunning high-res assets for a game production pipline.
Create custom alphas in Photoshop and Zbrush for detailing.
Understand additional detailing techniques using Plug-Ins.
Properly present your work in a professional manner.
1 Developing Your Workflow-max.mp4
2 Brick Wall-zb.mp4
3 Managing Workflow- Zb & Max.mp4
4 Modeling Main Forms-max.mp4
5 Modeling Pipes Etc.-max.mp4
6 Applying Pipes And Exporting To Zbrush From 3dsmax.mp4
7 Making Alphas-zb & Ps.mp4
8 Finishing Up Column-zb.mp4
9 Texturing The Concrete.mp4
10 Adding Damage & Plug-ins.mp4
Download File Size:1.63 GB