In this advanced video, we'll be taking an inside look at the thought process behind sculpting a character bust, and cover techniques and tricks to consider when starting an asset such as this from the beginning. We'll cover considerations to take when planning your high poly sculpt, working with refining the smaller details and working in multiple passes, using ZSpheres and Dynamesh, as well as cover the low poly modeling process using Modo.
Introduction to Zbrush
Adding Subtools and Refining the Sculpt
Deformation and Zsketch
Retopology and Standard Modeling Tools
Further Modeling and Export for Zbrush
Importing Subtools and Finishing
Download File Size:399.31 MB